But did you know you don't have to use that X3 at the startat all? You can negate that bonus by double-clicking start. That couple thousand bucks won't mean anything. I'm not sure it is effective on higher difficulties, though it can win AS2R on easy. Boxer only needs Boxer and HP, and a bit of Speed from implant. If you have two same type weapons - you can switch them by pressing button of that weapon repeatedly. Also you can boost some money at start - spend x3 starting points only to money and money perk. So only useful skill is MONEY for first playthrough. EXP perk not so good cause: you spend to much skill points on that perk for theoretically more points for other perks - instead of spend skill point exactly on skills. Hypnosis - almost useless, anyway you MUST KILL!!111 for money\expĪnd choose between EXP and Money. Vampirism and healing - a lot of heals on levels, but Vampirism interesting as common RPG element. In alien shooter 2 (vanilla version) intelligence effect on implants. QWEEDDYZ: Unique perk at start - really hard chose.īoxer - only with cheats (all strength and boxer - and you can beat monsters by "0" weapon),
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